Saturday, August 17, 2013

Lake Placid (NY) and Six Flags Jacksonville (NJ) – January & July 1996

Various Trips of 1996 (Part One)


 LAKE PLACID, NY – JANUARY 1996

One of Molly’s favorite places to go for weekend trips was Lake Placid.  Since it was only a drive of an hour or so, it was a nice venue for some short trips.  There was an Econo Lodge just inside the village (you’d drive past the bobsled runs, ski jumps, and torch, but you wouldn’t reach the Olympic Museum yet).  That was a good central location to have as a base point.

Even though the Olympic events ended back in 1980, the Lake Placid region was still used for various athletes to train.  It also hosted trials, semi-finals, and other meets designed to place on the national levels, as well as some exhibitions.  While were up there, a skeleton competition was taking place.  The sport of skeleton is very similar to luge, where a single person rides a sled down an icy track at insanely-high speeds.  Luge has the person laying on their back and feet first, while skeleton is on-the-stomach and head first.  It doesn’t matter how you’re sitting, reaching acceleration of up to 5g will still hurt you pretty bad.



Yes, this is the same track which is also used for bobsledding.  Bobsledding is where a two or four person team rides down inside a cart.  The cart, also known as the bobsled (which the sport is named after), has steering and brake controls inside.  While the speeds are comparable, in my opinion bobsledding is slightly safer.  Since you’re inside the bobsled, if it flips (which does happen now and then), the exterior of the cart can protect the occupants from impact.  While both the luge and skeleton sleds have small hand-brakes on either side (for limited steering), it’s really no different than zipping down the hill behind your house on the plastic toboggan.  If the thing flips, you’re not attached to the sled, and you’ll go spinning ass-over-tea-kettle until what little friction the track provides brings you to a jarring halt.



Since this was only a Friday through Saturday trip, once we had our breakfast at the Bear’s Den restaurant in the village of Lake Placid, it was time to head back to the grind which was Tribune.  Yeah, we didn’t do a lot when we were away, but some of the weekend trips aren’t always about seeing a bunch of things, but spending time together.  Still, the weather was sunny and pleasant the whole time, so the drive back was nice.  While the snow doesn’t always stick, the pine-forested mountains we have to travel through to get to and from Lake Placid are always nice to look at.





SIX FLAGS GREAT ADVENTURE (JACKSON, NJ) – JULY 1996

Part-time during the summers, Molly worked at the Great Escape theme park in Lake George.  Hey, who doesn’t like having extra money, and she enjoyed it.  I’d gone to Storytown (what Great Escape used to be called) every year through grade school, and a couple times during the end of my high-school run.  To me, it’d become pretty repetitive, so there wasn’t much sense in going in my post-college life.  Roller coasters are okay, but they never really “thrilled” me.  Since Great Escape had been acquired by Six Flags, that meant Molly could use her employee discount to visit any other theme park within the corporate family.  Take a trip to New Jersey to check out a different location?  Sure, I’m game for that.

Jackson is located in the southern portion of New Jersey, just past the central region.  It’s this area which is filled with forested areas, hiking trails, and the lot, which is the source of the nickname “The Garden State.”  Driving down from Glens Falls means we had to go through the northern section (past Trenton), which feels like an extension of the New York City metroplex, and smelled like industrial waste.

And New Jersey’s toll system really does suck.  With the New Your State Thruway, you get your ticket when you enter, and that tells you what you’re going to pay when you exit.  With New Jersey, it like every five miles or so we had to stop at a tollbooth and chunk out a quarter here or seventy-five cents there.  That adds a lot to the drive time too.  Ultimately, that eats into your play time too, as we weren’t planning on spending the night down there.

Once we got parked, then we went around various rides that we didn’t have to wait too long to get into.  Since it was a hot summer day, the lines were crazy for any water-related ride.  We hadn’t brought a change of clothes, and it’s no fun to wander around a place soaking wet, no matter how hot it was.  Shoes don’t dry that quick.  And there’s the thought of what potential wet clothes will do to your car seats.  Still, the temperature was much cooler around the water rides, so we stood there to get some breaks from walking.  We just made sure to check the splash pattern so we could remain cool and dry.



Theme parks are designed to have an “one price admission” so the only things you’ll spend your money on when you get are over-priced greasy food, watered-down warm beverages, and bric-a-brac souvenirs.  Some time there’s a side venue which requires you to pay a little extra to check it out.  There were two I found down there, and overall they were worth the extra what I paid for them.

The first was an indoor “laser tag” course.  A group of twenty gets suited up in orange or green gear (ten on each team), and you have a fifteen minute match.  The area was dark, with black-lights providing the only illumination.  Each team has an objective to score more points than the other, but it’ll give you an individual rating too.  The harness I wore had a sensor on front and back, and there was also one on the end of the gun.  There was a little vibration feature to let you know when you were “hit,” but with the adrenaline rush I didn’t notice it at all.  After a certain number of hits, your gun would stop working, and you’d have to run to one of two recharge stations to reactivate it.  The recharge stations were in opposite corners from each other, and the two other corners of the square course was where each team’s home base was.  The home base had a sensor inside, when hit, would register a lot of points for the team.

Since I’d played real Lazer Tag with Shawn, Chuck, and others, this was old hat to me.  It was a free-for-all, with everyone firing at whatever moved, and half the hits everyone got was due to friendly-fire.  Tactically, it made no sense to “guard” my team’s base, due to the time limit (and you’re going to spend that entire time being dug in on defense?  I think not).  I made my way to the other side of the course, and charged the opposing base.  The three grade-school defenders scattered as I rushed them.  Since their base was mine, I laid down (to provide cover) and continuously shot at the sensor to score my team a ridiculous amount of points.  The downside of that strategy was I got shot every time one of my own team made their way into the enemy base.

After the match ended, you were given a printout which was correlated to the particular harness you wore.  It showed who you hit and how many times, and who hit you.  Yeah, I knew I was shot by my own team more than the enemy.  It also showed that I scored about twenty hits on the opposing base, so my team won that match.  What did we get for participating?  A bottle of water, and a comment of a “job well-done.”  Fifteen minutes doesn’t sound like much, but to be in motion the entire time was tough.  It was fun, and I’m glad I did it.



The other interesting there was a virtual reality (VR) machine.  It was a small amount to pay for a ten minute demo, in order to give you feel of what a total-immersion video game would feel like.  I stood without in a circular platform with railings, just to keep someone from unconsciously taking any steps forward.  The controller I held on to had the trigger to fire my weapon, and a thumb-knob to allow me to move forward or backwards (thus keeping a player from trying to walk).  The helmet had wrap-around goggles, and ear-muffs which cut you off from the outside world.  Everything I saw or heard was part of the game.  There was a monitor behind me, so others could see what I was seeing.



The game scenario was going down into the sewer tunnels and looking for aliens.  A “bug hunt” is a pretty basic objective, and perfect for the demo.  I’d hear a sound from one side, spin in that direction, and then open fire on anything that moved there.  I doubted I’d be trying to rescue anyone in such a short time frame, so I’d just assume everything was a hostile.  The rendering for the VR computers were a bit slow in certain instances.  I’d hear a sound, spin to left, see nothing but grey pixels, and then look back the way I was facing … which at time the system would be showing me what I’d looked at to the left.  Hey, it’s new technology, there’s going to be some limitations.  >grin<



The other part of the sensory experience was the one I’d hadn’t anticipated on.  When I was standing in line waiting, those who were jacked in where just making “oohs” and “aahs,” or comments like “this is cool.”  Without realizing it, I really got into the plot of the scenario.  I didn’t know that until the demo had finished, and the helmet removed to reestablish my connection with the real world.  It was at that point I was being told that I’d been yelling things like “die you bastard bugs,” and “frag” (the exclamation used by DC Comics’ assassin character Lobo).  I found it all rather amusing, as it added to the sensory experience I’d had.

So while I can say the rides at Six Flags Great Adventure were okay, the best part of the whole day’s experience were the two things I’d just mentioned.  The laser tag thing was fun, and that would be more interesting to do with a group.  But the VR was something I want to do again, and the next time I hope the technology has improved to make it react quicker.  Still, I was impressed at the quality.



For current information on the places visited:
Lake Placidwww.lakeplacid.com
Great Escape (formerly Storytown):  http://www.sixflags.com/greatEscape/index.aspx



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